Data analytics for game development (NIER track)
Author:
Affiliation:
1. University of California at Santa Cruz, Santa Cruz, CA, USA
2. Microsoft Research, Redmond, WA, USA
3. Microsoft Game Studios, Redmond, WA, USA
4. Bungie Studios, Bellevue, WA, USA
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/1985793.1985952
Reference16 articles.
1. Adent D. Forza Motorsport 3 And Predictable Development. Gamasutra.com. http://www.gamasutra.com/view/feature/6182/forza_motorsport_3_and_predictable_.php Adent D. Forza Motorsport 3 And Predictable Development. Gamasutra.com. http://www.gamasutra.com/view/feature/6182/forza_motorsport_3_and_predictable_.php
2. Game Development: Harder Than You Think
3. Bungie.net. Global Heatmaps. http://www.bungie.net/online/heatmaps.aspx Bungie.net. Global Heatmaps. http://www.bungie.net/online/heatmaps.aspx
4. GameFAQs.com. http://www.gamefaqs.com/ GameFAQs.com. http://www.gamefaqs.com/
5. Kim J. Gunn D. Schuh E. Phillips B. Pagulayan R. and Wixon D. 2008. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08). ACM New York NY USA 443--452. 10.1145/1357054.1357126 Kim J. Gunn D. Schuh E. Phillips B. Pagulayan R. and Wixon D. 2008. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08). ACM New York NY USA 443--452. 10.1145/1357054.1357126
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