Explicit Modeling of Personal Space for Improved Local Dynamics in Simulated Crowds

Author:

Hesham Omar1,Wainer Gabriel1

Affiliation:

1. Department of Systems and Computer Engineering, Carleton University, Ottawa, Canada

Abstract

Crowd simulation demands careful consideration in regard to the classic trade-off between accuracy and efficiency. Particle-based methods have seen success in various applications in architecture, military, urban planning, and entertainment. This method focuses on local dynamics of individuals in large crowds, with a focus on serious games and entertainment. The technique uses an area-based penalty force that captures the infringement of each entity's personal space. This method does not need a costly nearest-neighbor search and allows for an inherently data-parallel implementation capable of simulating thousands of entities at interactive frame rates. The algorithm reproduces personal space compression around motion barriers for moving crowds and around points of interest for static crowds.

Funder

NSERC

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications,Modelling and Simulation

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Predictive Agent-Based Crowd Model Design Using Decentralized Control Systems;IEEE Systems Journal;2023-03

2. A Personality-based Model of Emotional Contagion and Control in Crowd Queuing Simulations;ACM Transactions on Modeling and Computer Simulation;2023-02-28

3. Automated Model Discovery For Steering Behavior Simulation;2022 Annual Modeling and Simulation Conference (ANNSIM);2022-07-18

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