Experimental evaluation of an educational game for improved learning in introductory computing
Author:
Affiliation:
1. University of North Carolina at Charlotte, Charlotte, NC, USA
Publisher
Association for Computing Machinery (ACM)
Link
https://dl.acm.org/doi/pdf/10.1145/1539024.1508980
Reference10 articles.
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2. Beauboeuf T & J. Mason. Why the high attrition rate for computer science students: some thoughts and observations. SIGCSE Bull. 37 2 (Jun. 2005) 103--106. 10.1145/1083431.1083474 Beauboeuf T & J. Mason. Why the high attrition rate for computer science students: some thoughts and observations. SIGCSE Bull. 37 2 (Jun. 2005) 103--106. 10.1145/1083431.1083474
3. Dale N. B. Most difficult topics in CS1: results of an online survey of educators. SIGCSE Bull. 38 2 (2006) 49--53. 10.1145/1138403.1138432 Dale N. B. Most difficult topics in CS1: results of an online survey of educators. SIGCSE Bull. 38 2 (2006) 49--53. 10.1145/1138403.1138432
4. Wu's castle
5. Gee J. P. What video games have to teach us about learning and literacy. Comput. Entertain. 1 1 (Oct. 2003) 20. 10.1145/950566.950595 Gee J. P. What video games have to teach us about learning and literacy. Comput. Entertain. 1 1 (Oct. 2003) 20. 10.1145/950566.950595
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