Speculative parallel asynchronous contact mechanics

Author:

Ainsley Samantha1,Vouga Etienne1,Grinspun Eitan1,Tamstorf Rasmus2

Affiliation:

1. Columbia University

2. Walt Disney Animation Studios

Abstract

We extend the Asynchronous Contact Mechanics algorithm [Harmon et al. 2009] and improve its performance by two orders of magnitude, using only optimizations that do not compromise ACM's three guarantees of safety, progress, and correctness. The key to this speedup is replacing ACM's timid, forward-looking mechanism for detecting collisions---locating and rescheduling separating plane kinetic data structures---with an optimistic speculative method inspired by Mirtich's rigid body Time Warp algorithm [2000]. Time warp allows us to perform collision detection over a window of time containing many of ACM's asynchronous trajectory changes; in this way we cull away large intervals as being collision free. Moreover, by replacing force processing intermingled with KDS rescheduling by windows of pure processing followed by collision detection, we transform an algorithm that is very difficult to parallelize into one that is embarrassingly parallel.

Funder

Division of Computing and Communication Foundations

Division of Civil, Mechanical and Manufacturing Innovation

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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