Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback

Author:

Jeong Sihyun1ORCID,Yun Hyun Ho2ORCID,Lee Yoonji3ORCID,Han Yeeun4ORCID

Affiliation:

1. Graduate School of Culture Technology / Visual Cognition Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

2. Graduate School of Culture Technology / Visual Media Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

3. Department of Industrial Design / Affective Systems and Cognition Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

4. Graduate School of Culture Technology / TX creative media Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

Funder

Korea Creative Content Agency

Publisher

ACM

Reference26 articles.

1. [ 1 ] Mohammed Al-Sada , Keren Jiang , Shubhankar Ranade , Mohammed Kalkattawi , and Tatsuo Nakajima . 2020. HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. virtual reality 24, 2 ( 2020 ), 191–209. [1] Mohammed Al-Sada, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, and Tatsuo Nakajima. 2020. HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. virtual reality 24, 2 (2020), 191–209.

2. [ 2 ] Sheldon Andrews , Javier Mora , Jochen Lang , and Won Sook Lee . 2006 . Hapticast: a physically-based 3D game with haptic feedback . Proceedings of FuturePlay (2006), 2. [2] Sheldon Andrews, Javier Mora, Jochen Lang, and Won Sook Lee. 2006. Hapticast: a physically-based 3D game with haptic feedback. Proceedings of FuturePlay (2006), 2.

3. Smartphone haptic feedback for nonvisual wayfinding

4. Haptic effects for virtual reality-based post-stroke rehabilitation

5. The Potential of Haptics Technologies

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game;Communications in Computer and Information Science;2024

2. Effects of Object Complexity in Occlusion, Structure, and Texture on 3D Virtual Object Observation in Virtual Reality;2023 Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII);2023-12-15

3. You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls;International Journal of Human–Computer Interaction;2023-11-28

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3