Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback

Author:

Jeong Sihyun1ORCID,Yun Hyun Ho2ORCID,Lee Yoonji3ORCID,Han Yeeun4ORCID

Affiliation:

1. Graduate School of Culture Technology / Visual Cognition Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

2. Graduate School of Culture Technology / Visual Media Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

3. Department of Industrial Design / Affective Systems and Cognition Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

4. Graduate School of Culture Technology / TX creative media Lab, Korea Advanced Institute of Science and Technology (KAIST), Korea, Republic of

Funder

Korea Creative Content Agency

Publisher

ACM

Reference26 articles.

1. [ 1 ] Mohammed Al-Sada , Keren Jiang , Shubhankar Ranade , Mohammed Kalkattawi , and Tatsuo Nakajima . 2020. HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. virtual reality 24, 2 ( 2020 ), 191–209. [1] Mohammed Al-Sada, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, and Tatsuo Nakajima. 2020. HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. virtual reality 24, 2 (2020), 191–209.

2. [ 2 ] Sheldon Andrews , Javier Mora , Jochen Lang , and Won Sook Lee . 2006 . Hapticast: a physically-based 3D game with haptic feedback . Proceedings of FuturePlay (2006), 2. [2] Sheldon Andrews, Javier Mora, Jochen Lang, and Won Sook Lee. 2006. Hapticast: a physically-based 3D game with haptic feedback. Proceedings of FuturePlay (2006), 2.

3. Smartphone haptic feedback for nonvisual wayfinding

4. Haptic effects for virtual reality-based post-stroke rehabilitation

5. The Potential of Haptics Technologies

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