Games and Play SIG: Connecting Through Social and Playful Technologies

Author:

Robinson Raquel B1ORCID,Mirza-Babaei Pejman2ORCID,Alvarez Alberto3ORCID,Garreta Domingo Muriel4ORCID,Mandryk Regan L5ORCID,Isbister Katherine6ORCID

Affiliation:

1. UXR Lab, Ontario Tech University, Canada and Social Emotional Technology Lab, University of California, Santa Cruz, USA

2. University of Ontario Institute of Technology, Canada

3. Dept. of Computer Science & Media Technology, Malmö University, Sweden

4. King, Spain

5. Department of Computer Science, University of Saskatchewan, Canada

6. Social Emotional Technology Lab, University of California Santa Cruz, United States

Publisher

ACM

Reference40 articles.

1. Alberto Alvarez , Steve Dahlskog , Jose Font , and Julian Togelius . 2019 . Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. In 2019 IEEE Conference on Games (CoG). Alberto Alvarez, Steve Dahlskog, Jose Font, and Julian Togelius. 2019. Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. In 2019 IEEE Conference on Games (CoG).

2. Toward Designer Modeling Through Design Style Clustering

3. Regina Bernhaupt and Katherine Isbister . 2012. Games and Entertainment Community SIG: Shaping the Future . In CHI ’12 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’12) . Association for Computing Machinery , New York, NY, USA , 1173–1176. https://doi.org/10.1145/2212776.2212416 10.1145/2212776.2212416 Regina Bernhaupt and Katherine Isbister. 2012. Games and Entertainment Community SIG: Shaping the Future. In CHI ’12 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’12). Association for Computing Machinery, New York, NY, USA, 1173–1176. https://doi.org/10.1145/2212776.2212416

4. Kate Compton and Michael Mateas . 2015 . Casual Creators. In Proceedings of the Sixth International Conference on Computational Creativity , Park City, Utah, USA, June 29 - July 2, 2015, Hannu Toivonen, Simon Colton, Michael Cook, and Dan Ventura (Eds.). computationalcreativity.net, 228–235. http://computationalcreativity.net/iccc2015/proceedings/10_2Compton.pdf Kate Compton and Michael Mateas. 2015. Casual Creators. In Proceedings of the Sixth International Conference on Computational Creativity, Park City, Utah, USA, June 29 - July 2, 2015, Hannu Toivonen, Simon Colton, Michael Cook, and Dan Ventura (Eds.). computationalcreativity.net, 228–235. http://computationalcreativity.net/iccc2015/proceedings/10_2Compton.pdf

5. Roblox Corporation . 2006. Roblox. Game [PC] . Roblox Corporation , California, US .. Roblox Corporation. 2006. Roblox. Game [PC]. Roblox Corporation, California, US..

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Games and Play SIG: Connecting Games Research to the Broader HCI Context;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3