HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage✱

Author:

Xu Ningning1ORCID,Liang Jiachen1ORCID,Shuai Kexiang1ORCID,Li Yuwen1ORCID,Yan Jiaqi1ORCID

Affiliation:

1. School of Advanced Technology, Xi'an Jiaotong-Liverpool University, China

Funder

Natural Science Foundation of the Jiangsu Higher Education Institutions of China

Suzhou Science and Technology Development Planning Programme

National Natural Science Foundation of China

Xi?an Jiaotong-Liverpool University

Publisher

ACM

Reference24 articles.

1. From interaction to trajectories

2. Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums

3. Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums

4. John Howard Falk . 2016. Identity and the Museum Visitor Experience . Taylor and Francis Inc ., Walnut Creek, Calif. 301 pages. https://doi.org/10.4324/9781315427058 10.4324/9781315427058 John Howard Falk. 2016. Identity and the Museum Visitor Experience. Taylor and Francis Inc., Walnut Creek, Calif. 301 pages. https://doi.org/10.4324/9781315427058

5. AR in the Gallery

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review;Multimodal Technologies and Interaction;2024-06-17

2. Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

4. Silk Road Journey: A Real-time AI-based Interactive Art Installation for Silk Road Cultural Reenactment and Experience;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

5. [DC] Playful and Participatory Cultural Heritage Experience Using Extended Reality Technologies;2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2024-03-16

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