CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention

Author:

Cai Jinghe1ORCID,Li Xiaohan2ORCID,Chen Bohan2ORCID,Wang Zhigang3ORCID,Jia Jia1ORCID

Affiliation:

1. Beijing National Research Center for Information Science and Technology, Department of Computer Science and Technology, Tsinghua University, China

2. Tsinghua University, Department of Computer Science and Technology, China

3. Tsinghua University, Academy of Arts & Design, China

Funder

the National Key R&D Program of China under Grant

the state key program of the National Natural Science Foundation of China (NSFC)

Publisher

ACM

Reference63 articles.

1. Speech Recognition Game Interface to Increase Intimacy with Characters

2. British Medical Association 2006. Child and adolescent mental health–a guide for healthcare professionals. BMA , London ( 2006 ). British Medical Association 2006. Child and adolescent mental health–a guide for healthcare professionals. BMA, London (2006).

3. Mental Health of College Students and Their Non–College-Attending Peers

4. Stories and Analogies in Cognitive Behaviour Therapy: A Clinical Review

5. Assessing engagement in an emotionally-adaptive applied game

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