1. Belén Agulló , Mario Montagud , and Isaac Fraile . 2019. Making interaction with virtual reality accessible: rendering and guiding methods for subtitles. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 33 (11 2019 ), 1–13. https://doi.org/10.1017/S0890060419000362 10.1017/S0890060419000362 Belén Agulló, Mario Montagud, and Isaac Fraile. 2019. Making interaction with virtual reality accessible: rendering and guiding methods for subtitles. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 33 (11 2019), 1–13. https://doi.org/10.1017/S0890060419000362
2. Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale;Bangor Aaron;J. Usability Studies,2009
3. John Brooke . 1995 . SUS: A quick and dirty usability scale. Usability Eval. Ind. 189 (11 1995). John Brooke. 1995. SUS: A quick and dirty usability scale. Usability Eval. Ind. 189 (11 1995).
4. An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
5. Sigal Eden and Sara Ingber . 2014. Enhancing Storytelling Ability with Virtual Environment among Deaf and Hard-of-Hearing Children . In Computers Helping People with Special Needs, Klaus Miesenberger, Deborah Fels, Dominique Archambault, Petr Peňáz , and Wolfgang Zagler (Eds.). Springer International Publishing , Cham , 386–392. Sigal Eden and Sara Ingber. 2014. Enhancing Storytelling Ability with Virtual Environment among Deaf and Hard-of-Hearing Children. In Computers Helping People with Special Needs, Klaus Miesenberger, Deborah Fels, Dominique Archambault, Petr Peňáz, and Wolfgang Zagler (Eds.). Springer International Publishing, Cham, 386–392.