Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum

Author:

Kruse Lucie1ORCID,Wittig Joel1ORCID,Finnern Sebastian1ORCID,Gundlach Melvin1ORCID,Iserlohe Niclas1ORCID,Ariza Oscar2ORCID,Steinicke Frank1ORCID

Affiliation:

1. Human-Computer Interaction, Universität Hamburg, Germany

2. Universität Hamburg, Germany

Funder

Deutsche Forschungsgemeinschaft

Publisher

ACM

Reference33 articles.

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2. Virginia Braun and Victoria Clarke . 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 ( 2006 ), 77–101. Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77–101.

3. John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 ( 1996 ), 4–7. John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 (1996), 4–7.

4. Exit Games. 2019. Photon Networking. https://www.photonengine.com/en/pun Exit Games. 2019. Photon Networking. https://www.photonengine.com/en/pun

5. Jerônimo Gustavo Grandi , Henrique Galvan Debarba , and Anderson Maciel . 2019 . Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 127–135 . Jerônimo Gustavo Grandi, Henrique Galvan Debarba, and Anderson Maciel. 2019. Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 127–135.

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1. Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13

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