1. Laurent Aguerreche Thierry Duval and Anatole Lécuyer. 2010. Comparison of three interactive techniques for collaborative manipulation of objects in virtual reality. Laurent Aguerreche Thierry Duval and Anatole Lécuyer. 2010. Comparison of three interactive techniques for collaborative manipulation of objects in virtual reality.
2. Virginia Braun and Victoria Clarke . 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 ( 2006 ), 77–101. Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77–101.
3. John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 ( 1996 ), 4–7. John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 (1996), 4–7.
4. Exit Games. 2019. Photon Networking. https://www.photonengine.com/en/pun Exit Games. 2019. Photon Networking. https://www.photonengine.com/en/pun
5. Jerônimo Gustavo Grandi , Henrique Galvan Debarba , and Anderson Maciel . 2019 . Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 127–135 . Jerônimo Gustavo Grandi, Henrique Galvan Debarba, and Anderson Maciel. 2019. Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 127–135.