VoLearn

Author:

Xia Chengshuo1,Fang Xinrui1,Arakawa Riku2,Sugiura Yuta1

Affiliation:

1. Keio University, Yokohama, Japan

2. Carnegie Mellon University, Pittsburgh, United States

Abstract

Conventional motion tutorials rely mainly on a predefined motion and vision-based feedback that normally limits the application scenario and requires professional devices. In this paper, we propose VoLearn, a cross-modal system that provides operability for user-defined motion learning. The system supports the ability to import a desired motion from RGB video and animates the motion in a 3D virtual environment. We built an interface to operate on the input motion, such as controlling the speed, and the amplitude of limbs for the respective directions. With exporting of virtual rotation data, a user can employ a daily device (i.e., smartphone) as a wearable device to train and practice the desired motion according to comprehensive auditory feedback, which is able to provide both temporal and amplitude assessment. The user study demonstrated that the system helps reduce the amplitude and time errors of motion learning. The developed motion-learning system maintains the characteristics of high user accessibility, flexibility, and ubiquity in its application.

Funder

Japan Science and Technology Agency PRESTO

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Expanding the Design Space of Vision-based Interactive Systems for Group Dance Practice;Designing Interactive Systems Conference;2024-07

2. Smartphone-Based Teaching System for Neonate Soothing Motions;2024 IEEE/SICE International Symposium on System Integration (SII);2024-01-08

3. Virtual Sensors With 3D Digital Human Motion for Interactive Simulation;Computer;2023-12

4. Assisting the Multi-directional Limb Motion Exercise with Spatial Audio and Interactive Feedback;Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces;2023-11-05

5. Seeing the Wind: An Interactive Mist Interface for Airflow Input;Proceedings of the ACM on Human-Computer Interaction;2023-10-31

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