E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay

Author:

De Vidal Flores Eduard1ORCID,Yildirim Caglar1ORCID,Harrell D. Fox1

Affiliation:

1. Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, United States

Publisher

ACM

Reference6 articles.

1. Multiclass emotion prediction using heart rate and virtual reality stimuli

2. Arne Herdick. 2020. Native Code expects “didUpdateOnWristStatus” in “EmpaDataDelegate”. https://github.com/empatica/e4link-sample-project-android/issues/2. Arne Herdick. 2020. Native Code expects “didUpdateOnWristStatus” in “EmpaDataDelegate”. https://github.com/empatica/e4link-sample-project-android/issues/2.

3. Lennart  E Nacke . 2013. An introduction to physiological player metrics for evaluating games. Game Analytics: Maximizing the value of player data ( 2013 ), 585–619. Lennart E Nacke. 2013. An introduction to physiological player metrics for evaluating games. Game Analytics: Maximizing the value of player data (2013), 585–619.

4. Helena Polman . 2022 . The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. In Gaming , Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021 , Indore, India, September 6–10 , 2021, Revised Selected Papers. Springer, 171–181. Helena Polman. 2022. The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. In Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers. Springer, 171–181.

5. Elton Sarmanho Siqueira , Marcos Cordeiro Fleury , Marcus Vinicius Lamar , Anders Drachen , Carla Denise Castanho , and Ricardo Pezzuol Jacobi . 2022. An automated approach to estimate player experience in game events from psychophysiological data. Multimedia Tools and Applications ( 2022 ), 1–32. Elton Sarmanho Siqueira, Marcos Cordeiro Fleury, Marcus Vinicius Lamar, Anders Drachen, Carla Denise Castanho, and Ricardo Pezzuol Jacobi. 2022. An automated approach to estimate player experience in game events from psychophysiological data. Multimedia Tools and Applications (2022), 1–32.

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