Augmented Photogrammetry: 3D Object Scanning and Appearance Editing in Mobile Augmented Reality

Author:

Lohn Daniel1ORCID,Höllerer Tobias1ORCID,Sra Misha1ORCID

Affiliation:

1. Computer Science, University of California, Santa Barbara, United States

Publisher

ACM

Reference11 articles.

1. Leon  A Gatys , Alexander  S Ecker , and Matthias Bethge . 2015. A neural algorithm of artistic style. arXiv preprint arXiv:1508.06576 ( 2015 ). Leon A Gatys, Alexander S Ecker, and Matthias Bethge. 2015. A neural algorithm of artistic style. arXiv preprint arXiv:1508.06576 (2015).

2. Yi-Hua Huang Yue He Yu-Jie Yuan Yu-Kun Lai and Lin Gao. 2022. StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning. In Computer Vision and Pattern Recognition (CVPR). Yi-Hua Huang Yue He Yu-Jie Yuan Yu-Kun Lai and Lin Gao. 2022. StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning. In Computer Vision and Pattern Recognition (CVPR).

3. Alexander Kirillov , Eric Mintun , Nikhila Ravi , Hanzi Mao , Chloe Rolland , Laura Gustafson , Tete Xiao , Spencer Whitehead , Alexander  C. Berg , Wan-Yen Lo , Piotr Dollár , and Ross Girshick . 2023. Segment Anything . arXiv:2304.02643 ( 2023 ). Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C. Berg, Wan-Yen Lo, Piotr Dollár, and Ross Girshick. 2023. Segment Anything. arXiv:2304.02643 (2023).

4. Zhaoshuo Li , Thomas Müller , Alex Evans , Russell  H Taylor , Mathias Unberath , Ming-Yu Liu , and Chen-Hsuan Lin . 2023 . Neuralangelo: High-Fidelity Neural Surface Reconstruction. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR). Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin. 2023. Neuralangelo: High-Fidelity Neural Surface Reconstruction. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR).

5. Marwan Mashra , David Maruscsak , and Christian Sandor . 2023. Diffusion-Based Content Generation for Augmented Reality . In IEEE VR 2023 . 1–2. Marwan Mashra, David Maruscsak, and Christian Sandor. 2023. Diffusion-Based Content Generation for Augmented Reality. In IEEE VR 2023. 1–2.

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