Mass splitting for jitter-free parallel rigid body simulation

Author:

Tonge Richard1,Benevolenski Feodor1,Voroshilov Andrey1

Affiliation:

1. NVIDIA

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference33 articles.

1. Coping with friction for non-penetrating rigid body simulation

2. Robust treatment of collisions, contact and friction for cloth animation

3. Cline M. B. and Pai D. K. 2003. Post-stabilization for rigid body simulation with contact and constraints. In ICRA IEEE 3744--3751. Cline M. B. and Pai D. K. 2003. Post-stabilization for rigid body simulation with contact and constraints. In ICRA IEEE 3744--3751.

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