On Active Passengering

Author:

Matsumura Kohei1,Kirk David S.2

Affiliation:

1. Ritsumeikan University, College of Information Science 8 Engineering, Shiga, Kusatsu, Japan

2. Northumbria University, School of Computer and Information Science, Newcastle upon Tyne, UK

Abstract

We describe the development of an interactive car window system designed to support passengers in engaging with the external environment during a journey. Through advances in embedded digital technologies, cars increasingly have a potential to become interactive spaces, in which passengers will find it possible to interact with the external environment through in-car interfaces. However the utility and benefit of such interactive systems for passengers has not been well studied. There is a need therefore, to study the design and use of these technologies, as they are emerging. We thus investigated how digital technology might support passengers' interactions with the external environment. Through a focus group (n=6) and interviews (n=5) we investigated passengers' attitudes towards, and practices during, ordinary car journeys. From this scoping study we formulated five design considerations for designing/implementing a prototype interactive car-window system. This system was then evaluated through an in-lab user study (n=8). Qualitative thematic analysis of interviews during the user study suggested a variety of orientations towards ‘passengering’, the act of being a passenger, on a journey. Herein we critically examine the role of our interactive technology in supporting desired experiences of ‘active passengering’.

Funder

Engineering and Physical Sciences Research Council

Microsoft Research

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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