Towards automatic drawing animation using physics-based evolution

Author:

Lingens Lasse1,Sumner Robert W.1,Magnenat Stéphane1

Affiliation:

1. ETH Zürich Universitätstrasse , Switzerland

Publisher

ACM

Reference9 articles.

1. A Creative Game Design and Programming App

2. Evolving Spiking Neural Networks of artificial creatures using Genetic Algorithm

3. MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR

4. Ladislav Kavan. 2014. SIGGRAPH Course 2014 - Skinning: Real-time Shape Deformation. Part I: direct skinning methods and deformation primitives. (2014). Ladislav Kavan. 2014. SIGGRAPH Course 2014 - Skinning: Real-time Shape Deformation. Part I: direct skinning methods and deformation primitives. (2014).

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1. The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools;Designing Interactive Systems Conference 2021;2021-06-28

2. Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills;Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems;2021-06-08

3. Papimation: A Symbol System for Children to Animate Their Drawing;Distributed, Ambient and Pervasive Interactions;2021

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