HexArcade

Author:

Altmeyer Maximilian1,Tondello Gustavo F.2,Krüger Antonio1,Nacke Lennart E.2

Affiliation:

1. German Research Center for Artificial Intelligence, Saarland Informatics Campus, Saarbrücken, Germany

2. University of Waterloo, Waterloo, ON, Canada

Publisher

ACM

Reference47 articles.

1. Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems

2. Controlling the False Discovery Rate: A Practical and Powerful Approach to Multiple Testing;Benjamini Yoav;Journal of the Royal Statistical Society,1995

3. Age-Based Preferences and Player Experience

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Increasing motivation in social exercise games: personalising gamification elements to player type;Behaviour & Information Technology;2023-09-13

2. Predicting user types with symbolic images: An empirical validation based on two card-sorting studies;Entertainment Computing;2023-08

3. Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

4. Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type;Lecture Notes in Computer Science;2023

5. Adapt Gamification to Learners' Preferences;2022 Fifth College of Science International Conference of Recent Trends in Information Technology (CSCTIT);2022-11-15

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