1. David Anderson Martin Storksdieck and Michael Spock. 2007. Understanding the long-term impacts of museum experiences. In principle in practice: Museums as learning institutions (2007) 197--215. David Anderson Martin Storksdieck and Michael Spock. 2007. Understanding the long-term impacts of museum experiences. In principle in practice: Museums as learning institutions (2007) 197--215.
2. Bandai Namco Studios. 1994. Tekken. Game [Arcade]. Namco Tokyo Japan. Bandai Namco Studios. 1994. Tekken. Game [Arcade]. Namco Tokyo Japan.
3. Encouraging spectacle to create self-sustaining interactions at public displays
4. From interaction to trajectories