Kiteracy

Author:

Jadan-Guerrero Janio1,Jaen Javier2,Carpio María A.3,Guerrero Luis A.3

Affiliation:

1. Universidad Tecnológica Indoamérica, Quito-Ecuador

2. Universitat Politécnica de Valencia, Camino de Vera, Valencia-España

3. Universidad de Costa Rica, San José-Costa Rica

Funder

SEP (Sistema de Estudios de Posgrado de la Universidad de Costa Rica)

SENESCYT (Secretaria Nacional de Educacion Superior, Ciencia y Tecnologia, Ecuador)

UTI (Universidad Tecnologica Indoamerica, Ecuador)

Spanish Ministry of Science and Innovation

Publisher

ACM

Reference18 articles.

1. Computerized Memory Training Leads to Sustained Improvement in Visuospatial Short-Term Memory Skills in Children with Down Syndrome

2. A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application

3. Carpio M. 2012. Eficacia de las estrategias pictofónicas en la enseñanza de la lectura inicial en Costa Rica: un estudio longitudinal. Departamento Interfacultativo de Psicología Evolutiva y de la Educación Universidad Autónoma de Madrid Spain. Carpio M. 2012. Eficacia de las estrategias pictofónicas en la enseñanza de la lectura inicial en Costa Rica: un estudio longitudinal. Departamento Interfacultativo de Psicología Evolutiva y de la Educación Universidad Autónoma de Madrid Spain.

Cited by 17 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. "It Is Easy Using My Apps:" Understanding Technology Use and Needs of Adults with Down Syndrome;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children;Research on Education and Media;2023-12-01

3. Predicting developmental language disorders using artificial intelligence and a speech data analysis tool;Human–Computer Interaction;2023-08-16

4. Examining the usability of touchscreen gestures for adults with DS;Journal of Reliable Intelligent Environments;2021-01-30

5. Children's Interaction with Motion-Based Touchless Games;Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play;2020-11-02

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