Author:
Sheldon Nathan,Girard Eric,Borg Seth,Claypool Mark,Agu Emmanuel
Cited by
41 articles.
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1. ESPORT: Electronic Sports Professionals Observations and Reflections on Training;Physical Culture and Sport. Studies and Research;2024-06-18
2. The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21
3. The Effects of Network Latency on Counter-strike: Global Offensive Players;2022 14th International Conference on Quality of Multimedia Experience (QoMEX);2022-09-05
4. Redefining Sports: Esports, Environments, Signals and Functions;International Journal of Electronics and Telecommunications;2022-04-27
5. Gaming QoE Assessment;T-Labs Series in Telecommunication Services;2022-04-25