1. The Sound Design Toolkit
2. Magnus Bang, Anton Gustafsson, and Cecilia Katzeff. 2007. Promoting new patterns in household energy consumption with pervasive learning games. In Persuasive Technology: Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007, Revised Selected Papers 2. Springer, 55–63.
3. The question of energy reduction: The problem(s) with feedback
4. Patrick Cowden and Luke Dosiek. 2018. Auditory displays of electric power grids. In Proceedings of the 24th International Conference on Auditory Display-ICAD. 113–120.
5. Semantic models of sound-driven design: Designing with listening in mind