SimpleG: A Design of a Beginner-Friendly Procedural Content Generator for the Unity Tool

Author:

Pascua Cristina Ampatin1ORCID,Gavino Ivan1ORCID

Affiliation:

1. School of IT, Mapua University, Philippines

Publisher

ACM

Reference12 articles.

1. Barriga , N. A. ( 2018 ). A Short Introduction to Procedural Content Generation Algorithms for Video games . Barriga, N. A. (2018). A Short Introduction to Procedural Content Generation Algorithms for Video games.

2. Procedural Content Generation in Games

3. Viitanen , H. ( 2016 ). Procedural City Generation Tool with Unity Game Engine . Viitanen, H. (2016). Procedural City Generation Tool with Unity Game Engine.

4. Vrtacic , E. ( 2014 ). The Grand Narratives Of Video Games: Sid Meier'S Civilization . Vrtacic, E. (2014). The Grand Narratives Of Video Games: Sid Meier'S Civilization.

5. Game Dynamics

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