Focus Range: Production Ray Tracing of Depth of Field

Author:

Dominici Edoardo Alberto1ORCID,Schrade Emanuel2ORCID,Fraboni Basile3ORCID,Emrose Luke2ORCID,Black Curtis2ORCID

Affiliation:

1. Animal Logic, Australia and Huawei Technologies, Switzerland

2. Animal Logic, Australia

3. Animal Logic, Canada

Publisher

ACM

Reference8 articles.

1. Alexandre Chapiro , Carol O’Sullivan , Wojciech Jarosz , Markus Gross , and Aljoscha Smolic . 2015 . Stereo from Shading . In Proceedings of EGSR (Experimental Ideas Implementations). Alexandre Chapiro, Carol O’Sullivan, Wojciech Jarosz, Markus Gross, and Aljoscha Smolic. 2015. Stereo from Shading. In Proceedings of EGSR (Experimental Ideas Implementations).

2. Distributed ray tracing

3. A realistic camera model for computer graphics

4. Todd  J. Kosloff and Brian A. Barsky. 2009. Three Techniques for Rendering Generalized Depth of Field Effects . In Proceedings of the Fourth SIAM Conference on Mathematics for Industry: Challenges and Frontiers (MI09) . 42–48. Todd J. Kosloff and Brian A. Barsky. 2009. Three Techniques for Rendering Generalized Depth of Field Effects. In Proceedings of the Fourth SIAM Conference on Mathematics for Industry: Challenges and Frontiers (MI09). 42–48.

5. Per-Vertex Defocus Blur for Stochastic Rasterization

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