The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception

Author:

Suma Trinity1ORCID,Sonia Birate2ORCID,Agyemang Baffour Kwame3ORCID,Oyekoya Oyewole4ORCID

Affiliation:

1. Columbia University, United States of America

2. University of Virginia, United States of America

3. Graduate Center, City University of New York, United States of America

4. Hunter College, City University of New York, United States of America

Funder

National Science Foundation

Publisher

ACM

Reference9 articles.

1. Investigating the Perceived Realism of the Other User’s Look-Alike Avatars

2. The Effects of a Self-Similar Avatar Voice in Educational Games

3. Etienne  G Krug , James  A Mercy , Linda  L Dahlberg , and Anthony  B Zwi . 2002. The world report on violence and health. The lancet 360, 9339 ( 2002 ), 1083–1088. Etienne G Krug, James A Mercy, Linda L Dahlberg, and Anthony B Zwi. 2002. The world report on violence and health. The lancet 360, 9339 (2002), 1083–1088.

4. Kelly  A McEvoy , Oyewole Oyekoya , Adrienne Holz Ivory , and James  D Ivory . 2016. Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. In 2016 IEEE Virtual Reality (VR) . IEEE , 229–230. Kelly A McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, and James D Ivory. 2016. Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. In 2016 IEEE Virtual Reality (VR). IEEE, 229–230.

5. Facial expression generation of 3D avatar based on semantic analysis

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