1. Investigating the Perceived Realism of the Other User’s Look-Alike Avatars
2. The Effects of a Self-Similar Avatar Voice in Educational Games
3. Etienne G Krug , James A Mercy , Linda L Dahlberg , and Anthony B Zwi . 2002. The world report on violence and health. The lancet 360, 9339 ( 2002 ), 1083–1088. Etienne G Krug, James A Mercy, Linda L Dahlberg, and Anthony B Zwi. 2002. The world report on violence and health. The lancet 360, 9339 (2002), 1083–1088.
4. Kelly A McEvoy , Oyewole Oyekoya , Adrienne Holz Ivory , and James D Ivory . 2016. Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. In 2016 IEEE Virtual Reality (VR) . IEEE , 229–230. Kelly A McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, and James D Ivory. 2016. Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. In 2016 IEEE Virtual Reality (VR). IEEE, 229–230.
5. Facial expression generation of 3D avatar based on semantic analysis