SkinMixer

Author:

Nuvoli Stefano1,Pietroni Nico2,Cignoni Paolo3,Scateni Riccardo4,Tarini Marco5

Affiliation:

1. University of Technology Sydney, Australia, and University of Cagliari, Italy

2. University of Technology Sydney, Australia

3. ISTI-CNR, Italy

4. University of Cagliari, Italy

5. University of Milan, Italy

Abstract

We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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