Human Performance Modeling and Rendering via Neural Animated Mesh

Author:

Zhao Fuqiang1,Jiang Yuheng2,Yao Kaixin2,Zhang Jiakai2,Wang Liao2,Dai Haizhao2,Zhong Yuhui2,Zhang Yingliang3,Wu Minye4,Xu Lan2,Yu Jingyi2

Affiliation:

1. ShanghaiTech University, China and NeuDim Digital Technology (Shanghai) Co., Ltd., China

2. ShanghaiTech University, China

3. DGene Digital Technology Co., Ltd., China

4. KU Leuven, Belgium

Abstract

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface generation in minutes. It marries the implicit volumetric rendering of the truncated signed distance field (TSDF) with multi-resolution hash encoding. We further propose a hybrid neural tracker to generate animated meshes, which combines explicit non-rigid tracking with implicit dynamic deformation in a self-supervised framework. The former provides the coarse warping back into the canonical space, while the latter implicit one further predicts the displacements using the 4D hash encoding as in our reconstructor. Then, we discuss the rendering schemes using the obtained animated meshes, ranging from dynamic texturing to lumigraph rendering under various bandwidth settings. To strike an intricate balance between quality and bandwidth, we propose a hierarchical solution by first rendering 6 virtual views covering the performer and then conducting occlusion-aware neural texture blending. We demonstrate the efficacy of our approach in a variety of mesh-based applications and photo-realistic free-view experiences on various platforms, i.e., inserting virtual human performances into real environments through mobile AR or immersively watching talent shows with VR headsets.

Funder

the National Key Research and Development Program

STCSM

NSFC programs

SHMEC

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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4. Jonathan T. Barron , Ben Mildenhall , Dor Verbin , Pratul P. Srinivasan , and Peter Hedman . 2022. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields. CVPR ( 2022 ). Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2022. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields. CVPR (2022).

5. Unstructured lumigraph rendering

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