Robust Low-Poly Meshing for General 3D Models

Author:

Chen Zhen12ORCID,Pan Zherong3ORCID,Wu Kui4ORCID,Vouga Etienne1ORCID,Gao Xifeng3ORCID

Affiliation:

1. University of Texas at Austin, Austin, United States of America

2. LightSpeed Studios, Bellevue, WA, USA

3. LightSpeed Studios, Bellevue, WA, United States of America

4. LightSpeed Studios, Los Angeles, CA, United States of America

Abstract

We propose a robust re-meshing approach that can automatically generate visual-preserving low-poly meshes for any high-poly models found in the wild. Our method can be seamlessly integrated into current mesh-based 3D asset production pipelines. Given an input high-poly, our method proceeds in two stages: 1) Robustly extracting an offset surface mesh that is feature-preserving, and guaranteed to be watertight, manifold, and self-intersection free; 2) Progressively simplifying and flowing the offset mesh to bring it close to the input. The simplicity and the visual-preservation of the generated low-poly is controlled by a user-required target screen size of the input: decreasing the screen size reduces the element count of the low-poly but enlarges its visual difference from the input. We have evaluated our method on a subset of the Thingi10K dataset that contains models created by practitioners in different domains, with varying topological and geometric complexities. Compared to state-of-the-art approaches and widely used software, our method demonstrates its superiority in terms of the element count, visual preservation, geometry, and topology guarantees of the generated low-polys.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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