Digital Twin for Digital Health: Body Joint Modeling and 3D Pose Reconstruction

Author:

Chen Huan1ORCID,Qian Xiaoye1ORCID,Cai Yi1ORCID,Lu Tianyu2ORCID,Xu Xiaowei3ORCID,Lin Feng4ORCID,Yeh Shih-Ching5ORCID,Huang Ming-Chun6ORCID

Affiliation:

1. Department of Electrical, Computer, and Systems Engineering, Case Western Reserve University, USA

2. Department of Computer Science, Northeastern University, USA

3. Department of Cardiovascular Surgery, Guangdong Cardiovascular Institute, Guangdong Provincial People's Hospital (Guangdong Academy of Medical Sciences) and Southern Medical University, China

4. School of Cyber Science and Technology, ZJU-Hangzhou Global Scientific and Technological Innovation Center, Zhejiang University, China

5. Department of Photonic System, National Yang Ming Chiao Tung University and Department of Computer Science and Information Engineering, National Central University, Taiwan

6. Department of Data and Computational Science, Duke Kunshan University, China

Abstract

Body joint modeling and human pose reconstruction provide precise motion and quantitative geometric information about human dynamics. The rich motion information obtained from human pose estimation plays important roles in a wide range of digital twin and connected health applications. However, current related researches have difficulties in extracting the joints’ spatial-temporal correlations from different levels. This is due to the poses being at various complexities in moving various joints differently. Hence, the typical conventional transformer method is non-adaptable and barely meets the aforementioned requirement. In this paper, we propose the B ody J oint I nteractive trans Former s (BJIFormer) to extract the multi-level joints’ spatial-temporal information. The design enables the model to learn the inner joints’ correlation inside the body parts across frames and propagate the extracted information across the body parts with shared joints. The multi-level body joint interactive scheme has greater efficiency improvement by restricting the self-attention computation to partial body parts and connecting each body part by torso. The proposed interactive approach explores the spatial-temporal correlation following the hierarchical paradigm and effectively estimates and reconstructs 3D human poses.

Publisher

Association for Computing Machinery (ACM)

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