Dynamic Decals

Author:

Niyazov Aziz1,Mellado Nicolas2,Barthe Loic1,Serrano Marcos3

Affiliation:

1. IRIT - University of Toulouse, Toulouse, France

2. CNRS, Toulouse, France

3. IRIT - Elipse, Toulouse, France

Abstract

Pervasive interfaces can present relevant information anywhere in our environment, and they are thus challenged by the non rectilinearity of the display surface (e.g. circular table) and by the presence of objects that can partially occlude the interface (e.g. a book or cup on the table). To tackle this problem, we propose a novel solution based on two core contributions: the decomposition of the interface into deformable graphical units, called Dynamic Decals, and the control of their position and behaviour by a constraint-based approach. Our approach dynamically deforms the interface when needed while minimizing the impact on its visibility and layout properties. To do so, we extend previous work on implicit deformations to propose and experimentally validate functions defining different decal shapes and new deformers modeling decal deformations when they collide. Then, we interactively optimize the decal placements according to the interface geometry and their interrelations. Relations are modeled as constraints and the interface evolution results from an easy and efficient to solve minimization problem. Our approach is validated by a user study showing that, compared to two baselines, Dynamic decals is an aesthetically pleasant interface that preserves visibility, layout and aesthetic properties.

Funder

Agence Nationale de la Recherche

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A toolkit for automatically generating and modifying VR hierarchy tile menus;Computer Animation and Virtual Worlds;2023-10-06

2. User-Driven Constraints for Layout Optimisation in Augmented Reality;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices;CHI Conference on Human Factors in Computing Systems;2022-04-29

4. Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices;CHI Conference on Human Factors in Computing Systems Extended Abstracts;2022-04-27

5. Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique;IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine;2022-04-05

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