The Feeling of Presence
Author:
Affiliation:
1. FEUP, University of Porto, Porto, Portugal
Publisher
ACM
Reference37 articles.
1. A-Frame. 2019. A-Frame. https://aframe.io/ A-Frame. 2019. A-Frame. https://aframe.io/
2. Ashfaq Amin Diane Gromala Xin Tong and Chris Shaw. 2016. Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. In Virtual Augmented and Mixed Reality Stephanie Lackey and Randall Shumaker (Eds.). Springer International Publishing Cham 269--276. Ashfaq Amin Diane Gromala Xin Tong and Chris Shaw. 2016. Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. In Virtual Augmented and Mixed Reality Stephanie Lackey and Randall Shumaker (Eds.). Springer International Publishing Cham 269--276.
3. Argon.js. 2019. Argon.js. https://www.argonjs.io/ Argon.js. 2019. Argon.js. https://www.argonjs.io/
4. Assessing the Experience of Immersion in Electronic Games
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
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