Author:
Daiber Florian,Kosmalla Felix,Krüger Antonio
Cited by
21 articles.
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1. Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality;Proceedings of the ACM on Human-Computer Interaction;2023-10-31
2. The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06
3. What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World;2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2022-10
4. New Trends in HCI and Sports;Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services;2022-09-28
5. Designing for Bouldering: Supporting Kinesthetic Learning of Action Sport Enthusiasts;Designing Interactive Systems Conference;2022-06-13