Immersive mixed reality object interaction for collaborative context-aware mobile training and exploration

Author:

Botev Jean1,Mayer Joe1,Rothkugel Steffen1

Affiliation:

1. University of Luxembourg, Esch-sur-Alzette, Luxembourg

Publisher

ACM Press

Reference20 articles.

1. Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister. 2018. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization and Computer Graphics 24, 1 (2018), 457--456.

2. Herbert Bay, Tinne Tuytelaars, and Luc" Van Gool. 2006. SURF: Speeded Up Robust Features. In Proceedings of the 9th European Conference on Computer Vision (ECCV'06). 404--417.

3. Mark Billinghurst and Hirokazu Kato. 2002. Collaborative Augmented Reality. Commun. ACM 45, 7 (2002), 64--70.

4. Jean Botev. 2016. Demonstrating the CollaTrEx Framework for Collaborative Context-Aware Mobile Training and Exploration. In Proceedings of the 4th International Conference on Educational Technologies (ICEduTech'16). 355--356.

5. Jean Botev, Ralph Marschall, and Steffen Rothkugel. 2016. CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration. In Proceedings of the 1st International Conference on Design, Learning & Innovation (DLI'16). 113--120.

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