Abstract
This article examines the practice of electronics building in the context of other crafts. We compare the experience of making electronics with the experiences of carving, sewing, and painting. Our investigation is grounded in a survey of 40 practicing craftspeople who are working in each of these disciplines. We then use this survey as a foundation for a discussion of hybrid craft—integrations of electronics with carving, sewing, and painting. We present examples of hybrid craft and discuss the ways in which blended practices can enrich and diversify technology.
Funder
National Science Foundation
Publisher
Association for Computing Machinery (ACM)
Subject
Human-Computer Interaction
Cited by
187 articles.
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