Affiliation:
1. Nanyang Technological University
2. Defense Science & Technology Agency, Singapore
3. Technical Support Working Group
Abstract
As a collective and highly dynamic social group, the human crowd is a fascinating phenomenon that has been frequently studied by experts from various areas. Recently, computer-based modeling and simulation technologies have emerged to support investigation of the dynamics of crowds, such as a crowd's behaviors under normal and emergent situations. This article assesses the major existing technologies for crowd modeling and simulation. We first propose a two-dimensional categorization mechanism to classify existing work depending on the
size
of crowds and the
time-scale
of the crowd phenomena of interest. Four evaluation criteria have also been introduced to evaluate existing crowd simulation systems from the point of view of both a modeler and an end-user.
We have discussed some influential existing work in crowd modeling and simulation regarding their major features, performance as well as the technologies used in this work. We have also discussed some open problems in the area. This article will provide the researchers with useful information and insights on the state of the art of the technologies in crowd modeling and simulation as well as future research directions.
Funder
Defence Science and Technology Agency - Singapore
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Science Applications,Modelling and Simulation
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