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2. Brenda Brathwaite and Ian Schrieber. 2008. Challenges for game designers. Charles River Media. Brenda Brathwaite and Ian Schrieber. 2008. Challenges for game designers. Charles River Media.
3. Gabriela Carneiro , Gil Barros and Carlos Zibel Costa . 2012 . ilo Cards: A tool to support the design of interactive artifacts. Israsena, P., Tangsantikul, J. and Durling, D. eds . Research: Uncertainty Contradiction Value - DRS International Conference 2012, Bangkok, Thailand. Gabriela Carneiro, Gil Barros and Carlos Zibel Costa. 2012. ilo Cards: A tool to support the design of interactive artifacts. Israsena, P., Tangsantikul, J. and Durling, D. eds. Research: Uncertainty Contradiction Value - DRS International Conference 2012, Bangkok, Thailand.
4. Card board
5. Why Don’t We Play Pandemic? Analog Gaming Communities in Lockdown