Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis

Author:

Wood Kody1,Uribe Quevedo Alvaro Joffre2,Penuela Lina3,Perera Sharman4,Kapralos Bill5

Affiliation:

1. Faculty of Science, Ontario Tech University, Canada

2. Software and Informatics Research Center, Ontario Tech University, Canada

3. Mechatronics Engineering, Universidad Militar Nueva Granada, Colombia

4. Faculty of Energy Systems and Nuclear Sciences, Ontario Tech University, Canada

5. Sofware and Informatics Research Center, Ontario Tech University, Canada

Funder

NSERC

Publisher

ACM

Reference58 articles.

1. Isayas Berhe Adhanom , Nathan Navarro Griffin , Paul MacNeilage , and Eelke Folmer . 2020 . The Effect of a Foveated Field-of-view Restrictor on VR Sickness . In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Institute of Electrical and Electronics Engineers (IEEE) , Atlanta, GA, USA, 645–652. https://doi.org/10.1109/vr46266. 2020.00087 10.1109/vr46266.2020.00087 Isayas Berhe Adhanom, Nathan Navarro Griffin, Paul MacNeilage, and Eelke Folmer. 2020. The Effect of a Foveated Field-of-view Restrictor on VR Sickness. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Institute of Electrical and Electronics Engineers (IEEE), Atlanta, GA, USA, 645–652. https://doi.org/10.1109/vr46266.2020.00087

2. Mike Ambinder. 2009. Valve’s approach to playtesting: The application of empiricism. http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Valve's+approach+to+playtesting:+The+application+of+empiricism#0 Mike Ambinder. 2009. Valve’s approach to playtesting: The application of empiricism. http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Valve's+approach+to+playtesting:+The+application+of+empiricism#0

3. You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality Game

4. Mehmet Ilker Berkman and Ecehan Akan . 2019. Presence and Immersion in Virtual Reality . In Encyclopedia of Computer Graphics and Games . Springer , Cham, Cham , 1–10. https://doi.org/10.1007/978-3-319-08234-9_162-1 10.1007/978-3-319-08234-9_162-1 Mehmet Ilker Berkman and Ecehan Akan. 2019. Presence and Immersion in Virtual Reality. In Encyclopedia of Computer Graphics and Games. Springer, Cham, Cham, 1–10. https://doi.org/10.1007/978-3-319-08234-9_162-1

5. Toward Emotionally Adaptive Virtual Reality for Mental Health Applications

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