1. Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, and Julian Togelius. 2020. Mario Level Generation From Mechanics Using Scene Stitching. In 2020 IEEE Conference on Games (CoG) (Online). IEEE, 49--56.
2. Jens Claes, Bart Bogaerts, Rocsildes Canoy, and Tias Guns. 2019. User-Oriented Solving and Explaining of Natural Language Logic Grid Puzzles. In The Third Workshop on Progress Towards the Holy Grail. Association for Constraint Programming.
3. Procedural Puzzle Generation: A Survey;Kegel Barbara De;IEEE Transactions on Games,2019
4. Guillaume Escamocher and Barry O'Sullivan. 2019. Solving Logic Grid Puzzles with an Algorithm that Imitates Human Behavior. (2019). arXiv:1910.06636
5. Rating and Generating Sudoku Puzzles Based On Constraint Satisfaction Problems;Fatemi Bahare;International Journal of Computer and Information Engineering,2014