Generating Solvable and Difficult Logic Grid Puzzles

Author:

Shyne Fiona1ORCID,Facey Kaylah1ORCID,Cooper Seth1ORCID

Affiliation:

1. Northeastern University, Boston, United States of America

Publisher

ACM

Reference27 articles.

1. Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, and Julian Togelius. 2020. Mario Level Generation From Mechanics Using Scene Stitching. In 2020 IEEE Conference on Games (CoG) (Online). IEEE, 49--56.

2. Jens Claes, Bart Bogaerts, Rocsildes Canoy, and Tias Guns. 2019. User-Oriented Solving and Explaining of Natural Language Logic Grid Puzzles. In The Third Workshop on Progress Towards the Holy Grail. Association for Constraint Programming.

3. Procedural Puzzle Generation: A Survey;Kegel Barbara De;IEEE Transactions on Games,2019

4. Guillaume Escamocher and Barry O'Sullivan. 2019. Solving Logic Grid Puzzles with an Algorithm that Imitates Human Behavior. (2019). arXiv:1910.06636

5. Rating and Generating Sudoku Puzzles Based On Constraint Satisfaction Problems;Fatemi Bahare;International Journal of Computer and Information Engineering,2014

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