Affiliation:
1. University of Cagliari, Cagliari, Italy
Abstract
In this paper, we introduce DG3, an end-to-end method for exploiting gesture interaction in user interfaces. The method allows to declaratively model stroke gestures and their sub-parts, generating the training samples for the recognition algorithm. In addition, we extend the algorithms of the $-family for supporting the online (i.e., real-time ) stroke recognition and their parts, as declared in the models. Finally, we show that the method outperforms existing approaches for online recognition and has comparable accuracy with offline methods after a few gesture segments.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)
Reference35 articles.
1. MAGIC
2. Adaptive Gesture Recognition with Variation Estimation for Interactive Systems;Caramiaux Baptiste;ACM Trans. Interact. Intell. Syst.,2014
Cited by
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