Unveiling the Tricks: Automated Detection of Dark Patterns in Mobile Applications

Author:

Chen Jieshan1ORCID,Sun Jiamou1ORCID,Feng Sidong2ORCID,Xing Zhenchang3ORCID,Lu Qinghua4ORCID,Xu Xiwei4ORCID,Chen Chunyang2ORCID

Affiliation:

1. CSIRO's Data61, Australia

2. Faculty of Information Technology, Monash University, Australia

3. Data61, CSIRO, Australia and Australian National University, Australia

4. Data61, CSIRO, Australia

Publisher

ACM

Reference45 articles.

1. Jacob Aagaard , Miria Emma Clausen Knudsen , Per Bækgaard , and Kevin Doherty . 2022 . A Game of Dark Patterns: Designing Healthy , Highly-Engaging Mobile Games. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1–8. Jacob Aagaard, Miria Emma Clausen Knudsen, Per Bækgaard, and Kevin Doherty. 2022. A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile Games. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1–8.

2. UIScreens: extracting user interface screens from mobile programming video tutorials

3. Ali  S Alotaibi , Paul  T Chiou , and William  GJ Halfond . 2021 . Automated Repair of Size-Based Inaccessibility Issues in Mobile Applications. In 2021 36th IEEE/ACM International Conference on Automated Software Engineering (ASE). IEEE, 730–742 . Ali S Alotaibi, Paul T Chiou, and William GJ Halfond. 2021. Automated Repair of Size-Based Inaccessibility Issues in Mobile Applications. In 2021 36th IEEE/ACM International Conference on Automated Software Engineering (ASE). IEEE, 730–742.

4. Harry Brignull . 2010. Deceptive Design. Retrieved 17 August 2022 from https://www.darkpatterns.org/ Harry Brignull. 2010. Deceptive Design. Retrieved 17 August 2022 from https://www.darkpatterns.org/

5. Harry Brignull . 2010 . Twitter: Deceptive Design@darkpatterns. Retrieved 17 August 2022 from https://twitter.com/darkpatterns Harry Brignull. 2010. Twitter: Deceptive Design@darkpatterns. Retrieved 17 August 2022 from https://twitter.com/darkpatterns

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1. Shadows in the Interface: A Comprehensive Study on Dark Patterns;Proceedings of the ACM on Software Engineering;2024-07-12

2. The Invisible Game on the Internet: A Case Study of Decoding Deceptive Patterns;Companion Proceedings of the ACM Web Conference 2024;2024-05-13

3. MUD: Towards a Large-Scale and Noise-Filtered UI Dataset for Modern Style UI Modeling;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. MiniMon: Minimizing Android Applications with Intelligent Monitoring-Based Debloating;Proceedings of the IEEE/ACM 46th International Conference on Software Engineering;2024-04-12

5. Towards Efficient Record and Replay: A Case Study in WeChat;Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering;2023-11-30

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