FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming

Author:

Boudaoud Ben1,Spjut Josef1,Kim Joohwan1

Affiliation:

1. NVIDIA Research, United States of America

Publisher

ACM

Reference6 articles.

1. Ben Boudaoud , Josef Spjut , and Joohwan Kim . 2022 . Mouse Sensitivity in First-person Targeting Tasks. In 2022 IEEE Conference on Games (CoG). IEEE, 1–8. Ben Boudaoud, Josef Spjut, and Joohwan Kim. 2022. Mouse Sensitivity in First-person Targeting Tasks. In 2022 IEEE Conference on Games (CoG). IEEE, 1–8.

2. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions

3. Ilya Makarov , Dmitry Savostyanov , Boris Litvyakov , and Dmitry  I Ignatov . 2017 . Predicting winning team and probabilistic ratings in “Dota 2” and “Counter-Strike: Global Offensive” video games . In International Conference on Analysis of Images, Social Networks and Texts. Springer, 183–196 . Ilya Makarov, Dmitry Savostyanov, Boris Litvyakov, and Dmitry I Ignatov. 2017. Predicting winning team and probabilistic ratings in “Dota 2” and “Counter-Strike: Global Offensive” video games. In International Conference on Analysis of Images, Social Networks and Texts. Springer, 183–196.

4. Josef Spjut. 2022. Improving aiming time on small FPS targets with higher resolutions and larger screen sizes. https://developer.nvidia.com/blog/improving-aiming-time-on-small-fps-targets-with-higher-resolutions-and-larger-screen-sizes/ Josef Spjut. 2022. Improving aiming time on small FPS targets with higher resolutions and larger screen sizes. https://developer.nvidia.com/blog/improving-aiming-time-on-small-fps-targets-with-higher-resolutions-and-larger-screen-sizes/

5. Josef Spjut , Ben Boudaoud , Kamran Binaee , Jonghyun Kim , Alexander Majercik , Morgan McGuire , David Luebke , and Joohwan Kim . 2019. Latency of 30 Ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz . In SIGGRAPH Asia 2019 Technical Briefs (Brisbane, QLD, Australia) (SA ’19) . Association for Computing Machinery , New York, NY, USA , 110–113. https://doi.org/10.1145/3355088.3365170 Josef Spjut, Ben Boudaoud, Kamran Binaee, Jonghyun Kim, Alexander Majercik, Morgan McGuire, David Luebke, and Joohwan Kim. 2019. Latency of 30 Ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz. In SIGGRAPH Asia 2019 Technical Briefs (Brisbane, QLD, Australia) (SA ’19). Association for Computing Machinery, New York, NY, USA, 110–113. https://doi.org/10.1145/3355088.3365170

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1. Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming;2024 IEEE Conference on Games (CoG);2024-08-05

2. The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. Mouse Sensitivity in First-Person Targeting Tasks;IEEE Transactions on Games;2023-12

5. Constant Field of View Display Size Effects on First-Person Aiming Time;Frontiers in Optics + Laser Science 2023 (FiO, LS);2023

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