1. Barett S. and Giesen F. 2009. DXTC encoder. https://github.com/nothings/stb/blob/master/stb_dxt.h. Barett S. and Giesen F. 2009. DXTC encoder. https://github.com/nothings/stb/blob/master/stb_dxt.h.
2. Rendering from compressed textures
3. Brown S. 2006. libsquish. http://code.google.com/p/libsquish/. Brown S. 2006. libsquish. http://code.google.com/p/libsquish/.
4. Image compression via joint statistical characterization in the wavelet domain
5. Castaňo I. 2007. High Quality DXT Compression using CUDA. NVIDIA Developer Network. Castaňo I. 2007. High Quality DXT Compression using CUDA. NVIDIA Developer Network.