Large-scale Personalized Video Game Recommendation via Social-aware Contextualized Graph Neural Network

Author:

Yang Liangwei1,Liu Zhiwei2,Wang Yu1,Wang Chen1,Fan Ziwei1,Yu Philip S.1

Affiliation:

1. University of Illinois at Chicago, USA

2. Salesforce Research, USA

Funder

NSF (National Science Foundation)

Publisher

ACM

Reference57 articles.

1. A game recommender system using collaborative filtering (GAMBIT)

2. Rianne van den Berg Thomas N Kipf and Max Welling. 2017. Graph convolutional matrix completion. arXiv preprint arXiv:1706.02263(2017). Rianne van den Berg Thomas N Kipf and Max Welling. 2017. Graph convolutional matrix completion. arXiv preprint arXiv:1706.02263(2017).

3. A Machine-Learning Item Recommendation System for Video Games

4. Ling-Jiao Chen and Jian Gao . 2018. A trust-based recommendation method using network diffusion processes. Physica A: Statistical Mechanics and its Applications 506 ( 2018 ), 679–691. Ling-Jiao Chen and Jian Gao. 2018. A trust-based recommendation method using network diffusion processes. Physica A: Statistical Mechanics and its Applications 506 (2018), 679–691.

5. Recommender Systems for Online Video Game Platforms: the Case of STEAM

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