1. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
2. [ 2 ] Aubrie S. Adams . 2013. Needs met through role-playing games: A fantasy theme analysis of Dungeons & Dragons. Kaleidoscope: A Graduate Journal of Qualitative Communication Research 12 ( 2013 ). https://opensiuc.lib.siu.edu/kaleidoscope/vol12/iss1/6 [2] Aubrie S. Adams. 2013. Needs met through role-playing games: A fantasy theme analysis of Dungeons & Dragons. Kaleidoscope: A Graduate Journal of Qualitative Communication Research 12 (2013). https://opensiuc.lib.siu.edu/kaleidoscope/vol12/iss1/6
3. [
3
] Avery Alder. 2013. The Quiet Year. Buried Without Ceremony. [3] Avery Alder. 2013. The Quiet Year. Buried Without Ceremony.
4. [
4
] Avery Alder. 2021. Monsterhearts 2. Buried Without Ceremony. [4] Avery Alder. 2021. Monsterhearts 2. Buried Without Ceremony.
5. [ 5 ] Ahmad Azadvar and Alessandro Canossa . 2018 . UPEQ: Ubisoft perceived experience questionnaire: A self-determination evaluation tool for video games . In Proceedings of the International Conference on the Foundations of Digital Games. [5] Ahmad Azadvar and Alessandro Canossa. 2018. UPEQ: Ubisoft perceived experience questionnaire: A self-determination evaluation tool for video games. In Proceedings of the International Conference on the Foundations of Digital Games.