The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games

Author:

Liapis Antonios1ORCID,Denisova Alena2ORCID

Affiliation:

1. Institute of Digital Games, University of Malta, Malta

2. University of York, United Kingdom

Publisher

ACM

Reference116 articles.

1. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

2. [ 2 ] Aubrie  S. Adams . 2013. Needs met through role-playing games: A fantasy theme analysis of Dungeons & Dragons. Kaleidoscope: A Graduate Journal of Qualitative Communication Research 12 ( 2013 ). https://opensiuc.lib.siu.edu/kaleidoscope/vol12/iss1/6 [2] Aubrie S. Adams. 2013. Needs met through role-playing games: A fantasy theme analysis of Dungeons & Dragons. Kaleidoscope: A Graduate Journal of Qualitative Communication Research 12 (2013). https://opensiuc.lib.siu.edu/kaleidoscope/vol12/iss1/6

3. [ 3 ] Avery Alder. 2013. The Quiet Year. Buried Without Ceremony. [3] Avery Alder. 2013. The Quiet Year. Buried Without Ceremony.

4. [ 4 ] Avery Alder. 2021. Monsterhearts 2. Buried Without Ceremony. [4] Avery Alder. 2021. Monsterhearts 2. Buried Without Ceremony.

5. [ 5 ] Ahmad Azadvar and Alessandro Canossa . 2018 . UPEQ: Ubisoft perceived experience questionnaire: A self-determination evaluation tool for video games . In Proceedings of the International Conference on the Foundations of Digital Games. [5] Ahmad Azadvar and Alessandro Canossa. 2018. UPEQ: Ubisoft perceived experience questionnaire: A self-determination evaluation tool for video games. In Proceedings of the International Conference on the Foundations of Digital Games.

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1. Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05

2. LEVI: Exploring Possibilities for an Adaptive Board Game System;Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2023-10-06

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