“That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling

Author:

Smith Nicholls Florence1ORCID,Cook Michael2ORCID

Affiliation:

1. Queen Mary University of London, United Kingdom

2. King's College London, United Kingdom

Funder

Royal Academy of Engineering

Publisher

ACM

Reference42 articles.

1. Tarn Adams . 2019. Emergent narrative in dwarf fortress . In Procedural storytelling in game design. AK Peters/CRC Press , 149–158. Tarn Adams. 2019. Emergent narrative in dwarf fortress. In Procedural storytelling in game design. AK Peters/CRC Press, 149–158.

2. Krijn  H.J. Boom , Csilla  E. Ariese , Bram van den Hout , Angus A.A. Mol, and Aris Politopoulos. 2020 . Teaching through Play : Using Video Games as a Platform to Teach about the Past. Ubiquity Press , 27–44. Krijn H.J. Boom, Csilla E. Ariese, Bram van den Hout, Angus A.A. Mol, and Aris Politopoulos. 2020. Teaching through Play: Using Video Games as a Platform to Teach about the Past. Ubiquity Press, 27–44.

3. The artist and the automaton in digital game production

4. Michael Cook. 2018. Nothing Beside Remains. https://www.possibilityspace.org/nbr/. Michael Cook. 2018. Nothing Beside Remains. https://www.possibilityspace.org/nbr/.

5. Michael Cook . 2020 . Procedural Generation and Information Games. In 2020 IEEE Conference on Games (CoG). Michael Cook. 2020. Procedural Generation and Information Games. In 2020 IEEE Conference on Games (CoG).

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1. Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games;2024 IEEE Congress on Evolutionary Computation (CEC);2024-06-30

2. Permalife of the Archive: Archaeogaming as Queergaming;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

3. Exploring the Union Between Procedural Narrative and Procedural Content Generation;Interactive Storytelling;2023

4. A Refinement-Based Narrative Model for Escape Games;Interactive Storytelling;2023

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