1. Tarn Adams . 2019. Emergent narrative in dwarf fortress . In Procedural storytelling in game design. AK Peters/CRC Press , 149–158. Tarn Adams. 2019. Emergent narrative in dwarf fortress. In Procedural storytelling in game design. AK Peters/CRC Press, 149–158.
2. Krijn H.J. Boom , Csilla E. Ariese , Bram van den Hout , Angus A.A. Mol, and Aris Politopoulos. 2020 . Teaching through Play : Using Video Games as a Platform to Teach about the Past. Ubiquity Press , 27–44. Krijn H.J. Boom, Csilla E. Ariese, Bram van den Hout, Angus A.A. Mol, and Aris Politopoulos. 2020. Teaching through Play: Using Video Games as a Platform to Teach about the Past. Ubiquity Press, 27–44.
3. The artist and the automaton in digital game production
4. Michael Cook. 2018. Nothing Beside Remains. https://www.possibilityspace.org/nbr/. Michael Cook. 2018. Nothing Beside Remains. https://www.possibilityspace.org/nbr/.
5. Michael Cook . 2020 . Procedural Generation and Information Games. In 2020 IEEE Conference on Games (CoG). Michael Cook. 2020. Procedural Generation and Information Games. In 2020 IEEE Conference on Games (CoG).