Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages

Author:

Kleinman Erica1ORCID,Lynn Spencer2ORCID,Loyall Bryan2ORCID,El-Nasr Magy Seif1ORCID

Affiliation:

1. University of California Santa Cruz, United States

2. Charles River Analytics, United States

Publisher

ACM

Reference24 articles.

1. Power to the People: The Role of Humans in Interactive Machine Learning

2. Designing Interactions for Robot Active Learners

3. Automated rationale generation

4. Ben Geisler . 2004. Integrated machine learning for behavior modeling in video games . In Challenges in game artificial intelligence: papers from the 2004 AAAI workshop . AAAI Press , Menlo Park . 54–62. Ben Geisler. 2004. Integrated machine learning for behavior modeling in video games. In Challenges in game artificial intelligence: papers from the 2004 AAAI workshop. AAAI Press, Menlo Park. 54–62.

5. Christoffer Holmgard Antonios Liapis Julian Togelius and Georgios N Yannakakis. 2014. Generative agents for player decision modeling in games. (2014). Christoffer Holmgard Antonios Liapis Julian Togelius and Georgios N Yannakakis. 2014. Generative agents for player decision modeling in games. (2014).

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