Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Author:

Rabii Younès1ORCID,Cook Michael2ORCID

Affiliation:

1. Queen Mary University of London, United Kingdom

2. King's College London, United Kingdom

Publisher

ACM

Reference10 articles.

1. [ 1 ] David Braben and Ian Bell. 1984. Elite. [1] David Braben and Ian Bell. 1984. Elite.

2. Danesh: Interactive Tools For Understanding Procedural Content Generators

3. Series A;Kolmogorov N.,1963

4. [ 4 ] Julian Mariño , Willian Reis , and Levi Lelis . 2021 . An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021). [4] Julian Mariño, Willian Reis, and Levi Lelis. 2021. An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2021).

5. [ 5 ] Multiple Authors. 2022. Minecraft World Generation History. https://tinyurl.com/mcwiki22. [5] Multiple Authors. 2022. Minecraft World Generation History. https://tinyurl.com/mcwiki22.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. “Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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