Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety

Author:

Ferreira Marta1ORCID,Pinha Ana2ORCID,Fonseca Micaela3ORCID,Lopes Phil2ORCID

Affiliation:

1. Department of Physics, NOVA School of Science and Technology, NOVA University Lisbon, Portugal

2. Lusófona University/HEI-Lab: Digital Human-Environment Interaction Lab, Portugal

3. Lusófona University/HEI-Lab: Digital Human-Environment Interaction Lab, Portugal and LIBPhys – Laboratory of Instrumentation, Biomedical Engineering and Radiation Physics, Portugal

Funder

Hei-Lab R&D Unit

Project PlayersAll : media agency and empowerment

Publisher

ACM

Reference36 articles.

1. [n.d.]. Door of doom. https://tvtropes.org/pmwiki/pmwiki.php/Main/DoorOfDoom Accessed: 2022-09-1. [n.d.]. Door of doom. https://tvtropes.org/pmwiki/pmwiki.php/Main/DoorOfDoom Accessed: 2022-09-1.

2. Irma Andersson . 2022. The effect of red-light sources on the player experience of a horror game level. Bachelor’s Thesis. Department of Game Design , Faculty of Arts, Uppsala University . Irma Andersson. 2022. The effect of red-light sources on the player experience of a horror game level. Bachelor’s Thesis. Department of Game Design, Faculty of Arts, Uppsala University.

3. Mohamed Athif , B. Rathnayake , S. Nagahapitiya , S. Samarasinghe , P. Samaratunga , R. Peiris , and Anjula De Silva . 2020. Using Biosignals for Objective Measurement of Presence in Virtual Reality Environments. In 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC) . IEEE , 3035–3039. https://doi.org/10.1109/EMBC44109. 2020 .9176022 10.1109/EMBC44109.2020.9176022 Mohamed Athif, B. Rathnayake, S. Nagahapitiya, S. Samarasinghe, P. Samaratunga, R. Peiris, and Anjula De Silva. 2020. Using Biosignals for Objective Measurement of Presence in Virtual Reality Environments. In 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC). IEEE, 3035–3039. https://doi.org/10.1109/EMBC44109.2020.9176022

4. Emotions and respiratory patterns: review and critical analysis

5. Casper  S. Boonen and Daniel Mieritz . 2018 . Paralysing Fear : Player Agency Parameters in Horror Games. In DiGRA Nordic ’18: Proceedings of 2018 International DiGRA Nordic Conference. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_19.pdf Casper S. Boonen and Daniel Mieritz. 2018. Paralysing Fear: Player Agency Parameters in Horror Games. In DiGRA Nordic ’18: Proceedings of 2018 International DiGRA Nordic Conference. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_Nordic_2018_paper_19.pdf

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Exploratory Study on Fear-Inducing Factors in Virtual Reality Experiences;2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH);2024-08-07

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3