Towards remote rehabilitation with gaming, digital monitor and computer vision technologies

Author:

Oliveira João1ORCID,Carrança Alexandre1ORCID,Santos Eduardo1ORCID,Evangelista Luís1ORCID,Sampaio Rosane1ORCID,Andrade Joana2ORCID,Castilla Yusbel Chávez1ORCID,Sousa Nuno1ORCID,Garcia Edel Reyes1ORCID,Magalhães Luís Gonzaga3ORCID

Affiliation:

1. CCG/ZGDV Institute, Portugal

2. Gripwise Tech, Portugal

3. Information Systems Department, Centro ALGORITMI - University of Minho, Portugal

Funder

Recovery and Resilience Plan and the NextGenerationEU

Publisher

ACM

Reference20 articles.

1. Md Ahad, A Das Antar, and O Sharid. 2019. Vision-based Action Understanding for Assistive Healthcare: A Short Review. The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2019).

2. Motor Rehabilitation of Upper Limbs Using a Gesture-Based Serious Game: Evaluation of Usability and User Experience

3. Telerehabilitation for people with low vision

4. Using Virtual Reality–Based Rehabilitation in Sarcopenic Older Adults in Rural Health Care Facilities—A Quasi-Experimental Study

5. Clynx-Health. 2021. Clynx. https://www.clynx.io/ Accessed: 2024-07-22.

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