Bitrate Requirements of Non-Panoramic VR Remote Rendering

Author:

Kelkkanen Viktor1,Fiedler Markus2,Lindero David3

Affiliation:

1. Blekinge Institute of Technology, Karlskrona, Sweden

2. Blekinge Institute of Technology, Karlshamn, Sweden

3. Ericsson, Luleå, Sweden

Funder

Stiftelsen för Kunskaps- och Kompetensutveckling

Publisher

ACM

Reference21 articles.

1. Kahawai

2. FFmpeg. 2016. FFmpeg - A complete cross-platform solution to record convert and stream audio and video. https://ffmpeg.org Retrieved April 8 2020 from FFmpeg. 2016. FFmpeg - A complete cross-platform solution to record convert and stream audio and video. https://ffmpeg.org Retrieved April 8 2020 from

3. FFmpeg. 2020. Calculating SSIM with FFmpeg. https://ffmpeg.org/ffmpeg-all.html#ssim Retrieved April 17 2020 from FFmpeg. 2020. Calculating SSIM with FFmpeg. https://ffmpeg.org/ffmpeg-all.html#ssim Retrieved April 17 2020 from

4. Philippe Fuchs. March 2019. Virtual Reality Headsets - A Theoretical and Pragmatic Approach. Cambridge University Press University of Oulu Finland. https://books.google.se/books?id=lfPJDwAAQBAJ Philippe Fuchs. March 2019. Virtual Reality Headsets - A Theoretical and Pragmatic Approach. Cambridge University Press University of Oulu Finland. https://books.google.se/books?id=lfPJDwAAQBAJ

5. Steve Göring Janto Skowronek and Alexander Raake. 2018. DeViQ -- A deep no reference video quality model. In Human Vision and Electronic Imaging (Northwestern University USA) (HVEI '18). Ingenta Connect Oxford UK 1--6. https://doi.org/10.2352/ISSN.2470-1173.2018.14.HVEI-518 Steve Göring Janto Skowronek and Alexander Raake. 2018. DeViQ -- A deep no reference video quality model. In Human Vision and Electronic Imaging (Northwestern University USA) (HVEI '18). Ingenta Connect Oxford UK 1--6. https://doi.org/10.2352/ISSN.2470-1173.2018.14.HVEI-518

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