Bitrate Requirements of Non-Panoramic VR Remote Rendering
Author:
Affiliation:
1. Blekinge Institute of Technology, Karlskrona, Sweden
2. Blekinge Institute of Technology, Karlshamn, Sweden
3. Ericsson, Luleå, Sweden
Funder
Stiftelsen för Kunskaps- och Kompetensutveckling
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3394171.3413681
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3. FFmpeg. 2020. Calculating SSIM with FFmpeg. https://ffmpeg.org/ffmpeg-all.html#ssim Retrieved April 17 2020 from FFmpeg. 2020. Calculating SSIM with FFmpeg. https://ffmpeg.org/ffmpeg-all.html#ssim Retrieved April 17 2020 from
4. Philippe Fuchs. March 2019. Virtual Reality Headsets - A Theoretical and Pragmatic Approach. Cambridge University Press University of Oulu Finland. https://books.google.se/books?id=lfPJDwAAQBAJ Philippe Fuchs. March 2019. Virtual Reality Headsets - A Theoretical and Pragmatic Approach. Cambridge University Press University of Oulu Finland. https://books.google.se/books?id=lfPJDwAAQBAJ
5. Steve Göring Janto Skowronek and Alexander Raake. 2018. DeViQ -- A deep no reference video quality model. In Human Vision and Electronic Imaging (Northwestern University USA) (HVEI '18). Ingenta Connect Oxford UK 1--6. https://doi.org/10.2352/ISSN.2470-1173.2018.14.HVEI-518 Steve Göring Janto Skowronek and Alexander Raake. 2018. DeViQ -- A deep no reference video quality model. In Human Vision and Electronic Imaging (Northwestern University USA) (HVEI '18). Ingenta Connect Oxford UK 1--6. https://doi.org/10.2352/ISSN.2470-1173.2018.14.HVEI-518
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