Inaugural Editorial: A Lighthouse for Games and Playable Media

Author:

Deterding Sebastian1ORCID,Mitchell Kenny2ORCID,Kowert Rachel3ORCID,King Brad4ORCID

Affiliation:

1. Imperial College London, London, United Kingdom

2. Roblox and Edinburgh Napier University, Edinburgh, USA

3. Take This, Kirkland, WA, USA

4. ETC Press, Pittsburgh, PA, USA

Abstract

In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravity and how they are made and played. Games are converging with other media, technologies, and arts into a wide field of playable media. Games research has similarly exploded in volume and fragmented into disciplinary specialisms. All this can be deeply disorienting. The journal Games: Research and Practice wants to offer a lighthouse that helps readers orient themselves in this new, ever-shifting reality of games industry and games research.

Publisher

Association for Computing Machinery (ACM)

Reference17 articles.

1. A manifesto for more productive psychological games research;Ballou Nick;Games: Research and Practice,2023

2. What we know about games: A scientometric approach to game studies in the 2000s;Coavoux Samuel;Games and Culture,2017

3. A design practice for social systems;Cook Daniel;Games: Research and Practice,2023

4. The Pyrrhic Victory of Game Studies

5. Teaching environmentally-conscious game design: Lessons and challenges;Fizek Sonia;Games: Research and Practice,2023

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